K!LL3R Mesaje : 831 | Subiect: Russian CFG Lun 11 Feb 2013, 15:31 | |
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bind "TAB" "+showscores" bind "ENTER" "+attack" bind "ESCAPE" "cancelselect" bind "," "buyammo1" bind "." "buyammo2" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "a" "+moveleft" bind "b" "buy" bind "c" "radio3" bind "d" "+moveright" bind "e" "+use" bind "g" "drop" bind "q" "lastinv" bind "r" "+reload" bind "s" "+back" bind "m" "chooseteam" bind "u" "messagemode2" bind "w" "+forward" bind "x" "radio2" bind "y" "messagemode" bind "z" "radio1" bind "~" "toggleconsole" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "ALT" "+strafe" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "ALT" "+strafe" bind "CTRL" "+duck" bind "MWHEELDOWN" "+duck" bind "MWHEELUP" "+duck" bind "SHIFT" "+speed" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2"
suitvolume "0.26000" hisound "1.00000" bgmvolume "1.000000" _snd_mixahead "0.1" s_rolloff "1.0" s_doppler "0.0" s_distance "60" s_automin_distance "2.0" s_automax_distance "30.0" s_min_distance "8.0" s_max_distance "1000.0" s_leafnum "0" s_refgain "0.4" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2.0" s_verbwet "0.25" s_a3d "0.000000" s_eax "0.000000" gamma "231" texgamma "1" brightness "1" cl_bobcyle "0.8" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" max_shells "1" max_smokepuffs "0" fps_max "101.0" fps_modem "101.0" rate "15000.00000" net_graph "3" net_scale "0" net_graphpos "1" net_graphwidth "200" sv_voiceenable "1" sv_aim "9" sv_clienttrace 999 ati_subdiv "2.0" ati_npatch "1.0"
// __________________ // --= (r_model's AyARLaRý) =-- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ r_bmodelhighfrac "5.0" r_drawviewmodel "1" r_mmx "1" r_mirroralpha "0" r_decals "31.000" r_dynamic "0" r_lightmap "0" r_novis "0" r_speeds "0" r_traceglow "0" r_wateralpha "0" // _________________ // --= ( Cl_AyARLaRý ) =-- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ cl_bob "0.01" cl_bobup "0.5" cl_bobcycle "0.8" cl_timeout "999" cl_cmdbackup "2" cl_resend "2" cl_rate "9999" cl_updaterate "101" cl_lw "2" cl_lc "2" cl_gg "2" cl_dlmax "2" cl_himodels "0.000000" cl_idealpitchscale "0.8" cl_cmdbackup "2" cl_download_ingame "0" cl_allowdownload "1" cl_allowupload "1" cl_cmdrate "133" cl_forwardspeed "999" cl_backspeed "999" cl_pitchspeed "999" cl_sidespeed "999" cl_upspeed "999" cl_yawspeed "999" cl_showfps "1" cl_pitchup "89" cl_pitchdown "89" cl_dynamiccrosshair "0" cl_latency "1" cl_clockreset "1" d_spriteskip "1" _cl_autowepswitch "1" cl_crosshair_color "50 250 250" cl_crosshair_size "small" cl_crosshair_traslucent "1" cl_gaitestimation "1" cl_himodels "0" cl_idealpitchscale "0.8" cl_minmodels "1" cl_nopred "0" cl_nosmooth "0" cl_observercrosshair "1" cl_righthand "2" cl_showfps "1" cl_solid_players "1" cl_smoothtime "0.1" cl_timeout "25000" cl_vsmoothing "0"
// _______________ // --= ( gl AyARLaRý ) =-- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
gl_clear "0" gl_spriteblend "1" gl_keeptjunctions "1" gl_zmax "0" gl_alphamin "0" gl_affinemodels "0" gl_dither "0" gl_affinemodels "0" gl_clear "0" gl_cull "1" gl_d3dflip "0" gl_flipmatrix "0" gl_keeptjunctions "0" gl_lightholes "0" gl_max_size "128" gl_monolights "0" gl_overbright "0" gl_polyoffset "0.1" gl_palette_tex "0" gl_picmip "0" gl_playermip "2" gl_round_down "10" gl_smoothmodels "0" gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" gl_wateramp "0" gl_ztrick "1"
// __________________ // --= ( Mouse AyARLaRý ) =-- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ sensitivity "1.4" zoom_sensitivity_ratio "1.2" m_pitch "0.022" m_yaw "0.022" m_filter "1" joystick "0.000000" fastsprites "0.000000"
// __________________ // --= ( ex_AyARLaRý ) =-- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ex_interp "0.05" ex_minvelocity "0" ex_correct "0" ex_maxerrordistance "64" ex_extrapmax "1.33"
// _________________ // --= ( s_AyARLaRý ) =-- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
s_a3d "0" s_automax_distance "30" s_automin_distance "2" s_bloat "2" s_distance "60" s_doppler "0" s_eax "0" s_geometry "0" s_leafnum "0" s_max_distance "1000" s_min_distance "8" s_numpolys "200" s_polysize "0" s_polykeep "0" s_reflect "0" s_reverb "0" s_refdelay "4" s_refgain "0.4" s_rolloff "1" s_usepvs "0" s_verbwet "0.25"
// ______________ // --= ( Mp_AyARý ) =-- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
mp_decals "0"
// __________________ // --= ( CoNsoLe AyARLaRý ) =-- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ scr_conspeed "999999999999999999999999" scr_connectmsg 1" scr_connectmsg1 "1" scr_connectmsg2 "1" con_color "255 140 0" console "1" lookstrafe "0.000000" lookspring "0.000000" m_pitch "0.022000" m_yaw "0.022" m_forward "1" m_side "0.6" m_filter "0" team "" model "gordon" skin "" topcolor "300" bottomcolor "6" hpk_maxsize "0" viewsize "110.0000" suitvolume "0.250000" _snd_mixahead "0.1" developer "1" gunsmoke "0"
// _________________ // --= ( Hud AyARLaRý ) =-- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ hud_capturemouse "1" hud_fastswitch "1" hud_centerid "1" hud_classautokill "1" hud_capturemouse "1" hud_capturemouse "1" hud_classautokill "1" hud_centerid "1" hud_deathnotice_time "2" hud_drawhistory_time "5" hud_draw "1" hud_saytext_time "3" hud_takesshots "0"
// __________________ // --= (Set Ýnfo AyARLaRý ) =-- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//setinfo "aim_headshot 50" +mlook +jlook +alt1
// __________________ // --= ( Reaload+Görüntü ) =-- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias +rela "r_drawviewmodel 1; +reload" alias -rela "r_drawviewmodel 1; -reload" bind "r" "+reload"
// _____________ // --= ( c_AyARLaRý ) =-- // ¯¯¯¯¯¯¯¯¯¯¯¯¯ c_maxpitch "headshot"//HEADSHOT c_maxyaw "headshot"//HEADSHOT c_minyaw "headshot"//HEADSHOT // <-*-*-*-*-> SanGre <-*-*-*-*->
violence_ablood "1" violence_hblood "1" violence_agibs "1" violence_hgibs "1"
// <-*-*-*-*-> CoLor <-*-*-*-*->
con_color "255 140 0" bottomcolor "6" topcolor "30" loadas8bit "0" lightgamma "2.5" lookspring "0" lookstrafe "0" mp_decals "0" max_shells "0" max_smokepuffs "0" precache "1" snd_noextraupdate "1" sv_aim "2" sensitivity "1.4" scr_conspeed "800012412412412412" vid_d3d "0" viewsize "120"
r_rainradius "0" r_rainsimulate "0" r_rainsplashpercentage "0" soundscape_fadetime "9999" soundscape_flush
name "RUSSIAN"
echo " Russian exaFoN'a ozeL oLarak yapiLmistir DaqitiLmasi Yasaktir. " echo " Russian * Config Loadinq.. " echo " * * * * * * * * * Rusian * DampinqS q0 q0 q0 Go go Go !. "
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Scooby ~ Doo Mesaje : 3213 | Subiect: Re: Russian CFG Sam 30 Mar 2013, 13:58 | |
| E super. L-am incercat si e foarte bun
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